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PICO ToolBox is a series of scripts/plugins tailored for RPG Maker MZ that solve real production pains: visual debugging, metrics, variable inspection, quick in-game editing, collision visualization, and more. The idea is simple: practical, good-looking, efficient tools that drop right into your project and speed up your development, QA, and balancing workflow.

Why use it?

  • Real productivity — fewer alt-tabs, more real-time iteration.

  • Senior design — safe aliasing patterns, compatibility in mind, and SemVer across all plugins.

  • Light & fast — PIXI/JS with smart updates so your game stays snappy.

  • Team-ready — docs, a minimal demo, and usage examples.

  • Constant evolution — new modules coming, clear changelogs, and support.

What’s already here

✅ ToolBox #1 — PICO Debug HUD (PIXI)

Monitor Variables and Switches in real time during gameplay. Modern floating panel with built-in themes (Dark / Light / Neon / Retrospace), smart transparency (fades near the player), and hotkeys (F7 toggle, F8 theme, F9 opacity, F10 lock). Fixed position/size with save-state persistence. Updates on a configurable interval, works on map (and optionally battle) scenes, and includes plugin commands (Show, Hide, Toggle, Refresh). Perfect for faster debugging, QA, and balancing.

Highlights

  • Real-time variable/switch monitor

  • Smart fade near player (optional)

  • Themes + hotkeys + save persistence

  • Minimal overhead, quick to set up

✅ ToolBox #2 — PICO Set Self Switches

A reliable controller for Self Switches (A–D) with set, toggle, and batch operations — designed for eventing speed and safety.

What it does

  • Single or batch operations for keys A–D

  • Accepts true / false / toggle / keep (skip) per key

  • “This event” auto-target: set eventId = 0 to affect the calling event

  • Current map default: set mapId = 0 to use the active map

  • Backward-compatible with legacy commands from POG_setSelfSwitches

  • Optional debug logging for quick diagnosis

Plugin commands (new API)

  • Set One Self Switch — target by mapId/eventId, choose key, set op

  • Set Batch (A–D) — set/toggle multiple keys at once (keep to skip)

Script calls (public API)

// One: 
PICO.SetSelfSwitches.one({ mapId: 0, eventId: 0, key: 'B', op: 'toggle' }); 
// Batch: 
PICO.SetSelfSwitches.batch({ A: 'true', B: 'keep', C: 'toggle', D: 'false' }); 


Legacy preserved

  • setSelfSwitches, selfSwitches, allSelfSwitches still work (for older projects), now routed to the robust parser (accepts on/off/toggle/none too).

✅ ToolBox #3 — PICO Keyboard+

Use the whole keyboard, safely. Unlock letters, digits, F-keys, numpad, arrows, navigation and punctuation without breaking MZ defaults. Bind any key to Switch (toggle/hold/set) or Common Event via commands or a tiny script API.

Highlights

  • Full-keyboard symbols (e.g., keyA, digit1, f5, numpad0, arrowUp, space).

  • Non-conflicting (keeps default input intact).

  • Web-friendly (preventDefault option).

  • Text-safe (auto-pause in name input).

Commands Bind Switch Toggle / Hold / Set, Bind Common Event, Unbind / Unbind All.

One-liners

PICO.KeyboardPlus.bindSwitchToggle('keyQ', 5);   // toggle Switch 5 on Q PICO.KeyboardPlus.bindCommonEvent('f5', 12);     // run CE 12 on F5 

✅ ToolBox #4 — PICO Horizontal Title Menu Modern horizontal title screen layout.

Transform the default vertical command stack into a sleek side-by-side design. Commands arrange horizontally in a single row with smart auto-sizing and configurable spacing.

Highlights

  • Horizontal command layout (New Game, Continue, Options side-by-side)
  • Auto-adjusting width based on content
  • Plugin-friendly with custom title commands
  • Zero setup — works immediately after activation

Parameters

  • Command Spacing — pixels between menu items (default: 20)
  • Debug Mode — console logging (default: off)

Perfect for modern UI aesthetics and better screen space utilization.


🆕 ToolBox #5 — PICO Disable Menu

Tired of the default menu popping up when it shouldn't? Building a dungeon crawler, visual novel, or any game where the player shouldn't be poking around menus mid-session? This one's for you.

PICO Disable Menu gives you simple, individual toggles to lock down the parts of MZ's default behaviour that get in the way of your game's flow — no code needed, just flip the switches in the Plugin Manager.

What you can control:

  • Block the menu from opening on the map (Cancel/Escape)
  • Hide the touch menu button
  • Disable dashing (player always walks)
  • Disable touch/click movement on the map
  • Trim the title screen to New Game, Continue and Exit only
  • Set a custom save slot limit

Every feature is independent — enable only what your project needs.

Part of the PICO ToolBox series, which also includes a real-time debug HUD, self-switch controller, full-keyboard input bindings, and a horizontal title menu. All plugins are built with safe aliasing and SemVer, so they play nicely together and with your existing setup.

Free to use — name your price.

✅ ToolBox #6 — PICO Loot

Want enemies to drop items with different rarities? Need a treasure chest that always feels unpredictable but still balanced? PICO Loot lets you set up weighted loot tables directly in the Plugin Manager and draw random results straight into MZ variables — no code required.

Define as many tables as your project needs, assign weights to control how likely each entry is to appear, and let a single plugin command handle the rest. Works great for enemy drops, chests, random rewards, gacha systems, or any situation where chance meets design intention.

Part of the PICO ToolBox series, which also includes a real-time debug HUD, self-switch controller, full-keyboard input bindings, a horizontal title menu, and game-flow controls. All plugins are built with safe aliasing and SemVer, so they play nicely together and with your existing setup.

Free to use — name your price.


Updated 12 days ago
StatusReleased
AuthorPico Pico
AI DisclosureAI Assisted, Graphics, Text

Download

Download NowName your own price

Click download now to get access to the following files:

PICO_DebugHUD.zip 3.8 kB
PICO_SetSelfSwitches.zip 2.9 kB
PICO_KeyboardPlus.zip 4 kB
PICO_HorizontalTitleMenu.zip 2.1 kB
PICO_DisableMenu.zip 2.6 kB
PICO_Loot.zip 3.6 kB

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