![[MZ] Arcane Fetish](https://img.itch.zone/aW1nLzIyOTU0NDY0LmpwZw==/original/6IC8FA.jpg)
[MZ] Arcane Fetish
"Ah… hi! So… you know, magic doesn’t work just because we want it to. There’s always a price! Rare ingredients, offerings, candles of the right color, you get it?
And when someone forgets a tiny detail… well… things explode. It happens.
That’s why I, the clumsiest little witch in the forest, begged the wise ones to create the PICO_ArcanaFetish! Now, every spell can have its own requirements: items, gold, mysterious variables, arcane switches, even those weird pacts that ask for any two ingredients out of five.
And the best part? The spell only happens if everything’s just right — and the ingredients vanish instantly, poof! No mess, no screams, no villages on fire.
So… yes, magic has rules. But with this spell—uh, plugin—you don’t have to go crazy trying to make them work in your game."

"Okay, okay… I’ll explain everything before something else blows up. These are the wonders of this magical artifact… or as you call it… plugin:
Written rules in the stars… or in the notes
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I just write a little block in the skill’s note, like:
item 5:2→ requires 2 potions #5
any(2){3:1,4:1,5:1}→ any 2 items among these 3 -
It can be items, gold, variables, switches, states, even weapons and armors the hero carries.
Real ritualistic magic
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If the ingredients aren’t right, the skill simply doesn’t happen.
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If I want, the ingredients vanish when the spell succeeds. Poof!
Smart conditions
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Variables can have logical comparisons: ≥, ≤, ≠… very fancy.
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Switches can have custom labels like
#On:Off. -
Alternative groups: any 1, 2, or 3 ingredients among many possible ones.
Magic that shines
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The plugin shows proper names and icons for everything: variables, switches, states… no ugly IDs on screen.
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Magic symbols ✓ ✗ to show if the condition was met.
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You can even hide the window when there are no requirements — a clean spell, no scene clutter.
Arcane intelligence… I mean, smart programming
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Automatically updates when inventory, gold, or variables change.
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Works in menu and battle.
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Side-by-side or vertical layout, whichever the game master prefers.
Fully configurable in the Plugin Manager
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You can just inform requirements, block the skill if missing ingredients, or consume everything automatically.
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Choose the count order: have/need or need/have.
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Scroll with inertia, overflow arrows, color settings… all adjustable.
With this, the player knows what’s needed, the game master keeps his sanity, and I can… maybe… stop burning down chicken coops by accident."

Download
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