A downloadable game for Windows

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Cutscenes stalling because an NPC won’t move where it should? PICO_MoveDirectorMZ is a movement director for the current map. You choose who moves (by event ID, by an ID stored in a variable, or by event NAME) and how they move: a custom route or go to (x,y) — even go to another event.

You decide whether the scene waits for the movement to finish or runs in parallel. Set move speed/frequency, enable temporary Through (auto-restored), stop an ongoing behavior, and flip a Self Switch (A/B/C/D) when the path finishes. No hacks, no timing headaches.

Why it matters

  • Predictable scenes: “wait or not” is a real choice, not a workaround.

  • Lightweight AI: patrols, entrances, and encounters without giant scripts.

  • Flexible targeting: pick by ID, variable, or name; select the first, the nearest, or all matches.

Examples that actually help

  • A guard spawns and walks to the door; the dialogue continues only when he arrives.

  • Three extras run a fun looped route in the plaza while your cutscene plays.

  • All events named “Soldier” converge on the leader and toggle Self Switch A on arrival.

Built for RPG Maker MZ (latest) with safe aliasing and encapsulation. Install, enable, and use the plugin commands: RouteControl, GoToXY, GoToEvent.
Tip: turn Debug ON to get helpful console logs.


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Click download now to get access to the following files:

PICO_MoveDirectorMZ.zip 5.4 kB